Deception Awareness and Resilience Training

The overarching goal of our DART project is the development of a research/educational platform with integrated digital tools, advanced pedagogical techniques, and timely materials to increase awareness of and improve resilience, to inoculate users against the impact of scams and prevent their spread.

Online deception disproportionately target seniors to disastrous effect. The Deception Awareness and Resilience Training (DART) platform helps seniors recognize threats and protect themselves. A collaboration between researchers, game designers, and community organizations, DART is unique in tailoring its curriculum and using gamification to make training accessible and engaging for seniors.

Project Summary

The primary objectives of our proposed project are to:

  1. Develop flexible technologies and culturally responsive group learning activities to facilitate communal examination and discussion of false and misleading information and inauthentic online behaviors in safe and familiar settings.
  2. Conduct transdisciplinary research to advance our understanding of the impact of scams.
  3. Identify and implement preventive (‘immunization’) strategies and mitigation practices.
Graphic entitled Figure 1: Overview of DART Components. DART logo appears in the upper left corner with the tagline “Play. Practice. Protect.” On the left is a cartoon depiction of an older man and woman labeled DART Users. Two blue arrows point from them to pictures representing the DART Play and DART Learn components. DART Play is on top and is represented by a smart phone. DART Learn is represented by a chalkboard. There is a third blue arrow pointing from DART Play to DART Learn. On the right of the figure is a picture of profile photos and chat bubbles, representing social media, labeled DART Practice; two blue arrows point from DART Play and DART Learn to DART Practice.

The DART platform is an unprecedented transdisciplinary effort to improve user awareness and build their resilience to deception in social media. Our project is distinctive in its integration of a breadth of research fields and methods into a convergent research approach to knowledge creation and problem-solving in collaboration with community partners. DART is designed for joined social experiences and learning, distinguishing it from existing gamified platforms and cyber ranges and allowing us to take full advantage of our team’s expertise in both STEM and non-STEM fields. It also helps us establish meaningful collaborations with a range of partners and facilitate optimal integration with flexibility built-in for further growth and reach into additional areas and community partnerships.

DART is also a unique research platform that can serve as a valuable observation desk and data-gathering tool for the study of the harmful effects of deception in our social media ecosystem. We expect that it will enable researchers from a wide range of fields develop comprehensive methods and strategies to improve the user awareness and resilience of diverse demographics and groups, especially in underserved communities.

Project Milestones

Phase 1: 2021-2022

Description
Date
Status
Strategic Visioning Symposium
Nov. 12, 2021
Done
Task Forces Formed Nov. 2021 Done
First-round User Interviews
Jan. 2022 Done
Phase 2 Proposal Team formed Feb. 2022 Done
Second-round User Interviews March 2022 Done
Low-fi prototype for user feedback May 2022 Done
Phase II Proposal due May 2022 Done
Phase II Pitch June 2022 Done
Final low-fi prototype for user feedback
June 2022 Done
Convergence Accelerator Expo July 27-28, 2022 Ready!

Phase 2: 2022-2024

Gannt Chart of DART Project milestones. Task 1: Develop Team Recruitment, blue line through Months 1-6 with red diamond markings at month 3 and month 6 Task 2.1: DART Play Discovery, blue line through Months 4-6 with red diamond marking at month 6 Task 2.2: DART Play Pre-production 1, blue line through Months 7-9 with red diamond marking at month 9 Task 2.3: DART Play Production 1, blue line through Months 10-12 red diamond marking at month 12 Task 2.4: DART Play Pre-production 2, blue line through Months 13-18 with red diamond marking at month 18 Task 2.5: DART Play Production 2, blue line through Months 19-24 with red diamond marking at month 24 Task 3.1: DART Curriculum Design, blue line through Months 1-7 with red diamond marking at month 7 Task 3.2: DART Learn Initial Module Development, blue line through Months 8-12 with red diamond marking at month 12 Task 3.3: DART Learn & Practice Pre-Production, blue line through Months 13-18 with red diamond marking at month 18 Task 3.4: DART Learn & Practice Production, blue line through Months 19-24 with red diamond marking at month 24 Task 4: Usability Eval. & Workshops, blue line through Months 3-30 with red diamond markings at month 7, 12, 17, and 22 Task 5.1: Additional User Base Discovery, blue line through Months 21-30 with red diamond marking at month 30 Task 5.2: Adaptation to New Audiences, blue line through Months 25-36 with red diamond marking at month 36.