Seeking an Engineering student to design a new computational framework to warp and blend driving simulator screen graphics.
We require the services of an ambitious engineering student to design a new computational framework to warp and blend our driving simulator screen graphics. Student will use Nvidia's NVAPI to accomplish warping and blending calculations directly on the graphics card, using C/C++.
The specific outcomes of this project will be identified by the faculty mentor at the beginning of your collaboration.
Length of commitment | Ideally, this would represent a multi-year commitment. | |
Start time | Anytime | |
In-person, remote, or hybrid? | In-person | |
Level of collaboration | A collaborative project with SEAS faculty, staff, and other students. | |
Benefits | Voluntary Experience | |
Who is eligible | Engineering student with a background in Computer Graphics, C++, and/or Computer Engineering |
Students participating in this project might be interested in and eligible for the Goldwater Scholarship and the National Science Foundation Graduate Research Fellowship. Connect with the Office of Fellowships and Scholarships to learn more.
Kevin F. Hulme
Senior Research Associate
School of Engineering and Applied Sciences
The specific preparation activities for this project will be customized through discussions between you and your project mentor. Please be sure to ask them for the instructions to complete the required preparation activities.
Engineering and Applied Sciences