Seeking an Engineering student to design a new computational framework to warp and blend driving simulator screen graphics.
We require the services of an ambitious engineering student to design a new computational framework to warp and blend our driving simulator screen graphics. Student will use Nvidia's NVAPI to accomplish warping and blending calculations directly on the graphics card, using C/C++.
The specific outcomes of this project will be identified by the faculty mentor at the beginning of your collaboration.
|Length of commitment||Ideally, this would represent a multi-year commitment.|
|Level of collaboration|| |
A collaborative project with SEAS faculty, staff, and other students.
|Who is eligible||Engineering student with background in Computer Graphics, C++, and/or Computer Engineering|
|Support||Funding is available after the completion of the preparation badge. See below.|
Students participating in this project might be interested in and eligible for the Goldwater Scholarship and the National Science Foundation Graduate Research Fellowship. Connect with the Office of Fellowships and Scholarships to learn more.
To engage with this project, you will work through a series of Project-Based Collaboration digital badges to guide your experience.
To get started, contact the project mentor using the contact information above to discuss availability and after you’ve received approval, you can start the Project Preparation Digital Badge. Here are helpful tips on how to contact a project mentor.
The specific preparation activities for this project are being finalized by the project mentor. Once they are finalized, this section will be updated. In the meantime, please reach out to the project mentor to confirm what specific preparation activities you should complete for the Project Preparation Digital Badge.