Queer Intersections in Games is a collection of interactive visualizations of the LGBTQ Video Game Archive, founded by Adrienne Shaw at Temple University. The Archive consists of all recorded representations of LGBTQ content in video games since the 1980s, and includes relevant commentary and resources. Queer Intersections in Games quantifies the Archive by counting representations according to their identity categories, such as gender, race, and class, and then visualizing the data using interactive tables, graphs, and pie charts. These visualizations are hosted on a website in order to make them accessible for scholars, students, and the interested public.
This project is meant to reveal historical and contemporary trends in queer representation in games by visualizing data representative of the entire LGBTQ Video Game Archive. It further highlights how those trends intersect with and are inflected by gender, race, and class. As such, the project enables intersectional analyses that contribute to building queer game studies that are more inclusive and cognizant of difference.
Contact email@example.com for more information, or visit the LGBTQ Video Game Archive.
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Project Lead: Cody Mejeur, Visiting Assistant Professor, UB Media Study
Collaborator: Xavier Ho, Lecturer, Department of Design, Monash University