Help develop puzzle video games to be used in engineering classrooms.
We typically learn engineering through solving textbook problems...but video games offer a more interactive way to learn. Video games are fun, they provide immediate feedback, and guide us through levels that allow us to incrementally increase our skills. Because of this, Game-Based Learning (GBL) is an instructional method that is gaining more and more traction in the engineering education community.
This project aims to develop puzzle video games that teach engineers topics from System Dynamics. Further, we want to develop a web-interface to log player data. Specifically, we are developing two video games in Javascript:
For this project, you will:
The outcomes of this project include:
Length of commitment | About a semester (3-5 months) |
Start time | Anytime |
In-person, remote, or hybrid? | Remote |
Level of collaboration | Small group project (2-3 students) |
Benefits | Academic Credit |
Who is eligible | Sophomores, Juniors and Seniors who have completed MAE 340 and/or CSE 115/116; CSE 312 preferable |
Aaron Estes
Assistant Professor
Mechanical and Aerospace Engineering
Once you begin the digital badge series, you will have access to all the necessary activities and instructions. Your mentor has indicated they would like you to also complete the specific preparation activities below. Please reference this when you get to Step 2 of the Preparation Phase.
Mechanical and Aerospace Engineering