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TIME Magazine reports on UB study showing the effects of playing a terrorist in a video game

Published July 15, 2014

An article in TIME Magazine reports on a study by Matthew Grizzard, assistant professor of communication, that showed that playing a terrorist in a violent video game may make you an all-around better person. “This may, as it does in real life, provoke players to engage in voluntary behavior that benefits others,” he said. Articles about the research appear in news outlets that include International Business Times, University Herald, England’s Metro, GamePolitics, Consumer Affairs, OverClockers Club, Science 2.0 and PsychCentral.

http://time.com/#2940491/study-violent-video-games-morally-sensitive/

http://www.ibtimes.co.uk/violent-video-games-help-increase-moral-sensitivity-1454720

http://www.universityherald.com/articles/10149/20140628/violent-video-games-may-increase-players-moral-sensitivity.htm

http://metro.co.uk/2014/06/28/bad-video-game-behaviour-makes-gamers-more-moral-in-real-world-study-suggests-4778991/

http://www.gamepolitics.com/2014/06/27/research-bad-behavior-games-can-lead-pro-social-behavior-real-life

http://www.consumeraffairs.com/news/bad-video-games-may-have-good-results-063014.html

http://www.overclockersclub.com/news/36492/

http://www.science20.com/news_articles/bad_video_game_behavior_may_make_people_good_in_real_life-139536

http://psychcentral.com/news/2014/06/30/atrocious-video-game-behavior-can-boost-moral-sensitivity/71912.html

 

 

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