"Modulating Mind, Body, and Space" introduces basic concepts and techniques for conceiving, building, and programming objects, spaces, and media that sense and respond to their physical surroundings.
We live in a reality mediated by digital objects. Our social, political, cultural, economic, and personal lives are measured by sensors, interpreted by algorithms, and realized by a multitude of devices which modulate the state of mind, body, and place. The paradigm is computational, and if we wish to understand the condition of being human, we must understand the means by which we calculate and express that humanity digitally.
"Modulating Mind, Body, and Space" introduces basic concepts and techniques for conceiving, building, and programming objects, spaces, and media that sense and respond to their physical surroundings. Students begin with a basic set of hardware components and software resources introduced through a progression of hands-on, self-guided tutorials offering both an experiential and theoretical grounding within the computational medium. By working through these exercises, students attain the practical knowledge to build a variety of digital devices, from intelligent objects to wearable technologies.
Upon completing these preparatory activities, participants will consult with a mentor to conceive of a culminating project which builds upon these newly acquired skills and extends the boundaries of the individual's experience. Throughout this process, participants may take advantage of the Department of Media Study's Extensible Media Lab, a space equipped to conduct research in electronics, embedded computing, and rapid prototyping which supports courses investigating physical computing, interaction design, wearable technologies, embedded systems, networked objects, and experimental media.
Participants will submit a portfolio of practice documenting their work including photographs, schematics, code, and a brief written narrative.
|Length of commitment||About a semester (3-5 months)|
|Start time||Fall, Spring|
|In-person, remote, or hybrid?||In-person|
|Level of collaboration||An individual exploration with small research groups of 2-3 people|
|Benefits||Academic Credit, Digital Badge|
|Who is eligible||Sophomore, Juniors and Seniors studying Media Study, Computer Science, Environmental Studies, Emerging Practices, Engineering, Digital Humanities and/or Interactive Design|
Once you begin the digital badge series, you will have access to all the necessary activities and instructions. Your mentor has indicated they would like you to also complete the specific preparation activities below. Please reference this when you get to Step 2 of the Preparation Phase.
Students are encouraged to attempt the other tutorials as well, though they may need additional components not included in the kit above. The Lab can provide these for you as well as help with any and all tutorials during Friday Open Lab.
An additional resource is the book Getting Started with Arduino: The Open Source Electronics Prototyping Platform (3rd edition) by Massimo Banzi, which you might want to pick up upon completion of the activities above. Student may consult with a mentor regarding their culminating project.