Research Focus: Communication technology, social
networks, health and wellness
Kum, S.*, Wang, H., Jin, Z.*, Xu, W.*, Mark, J.*, Northridge, M. E., et al. (in press). Boundary objects for group model building to explore oral health equity. System Dynamics Society 2015 International Conference Proceeding.
Rui, J.*, & Wang, H. (in press). Social network sites and international students’ cross- cultural adaptation. Computers in Human Behavior.
Kum, S.*, Wang, H., Wang, P.*, Jin, Z.*, De La Cruz, L., Northridge, M. E., et al. (in press). The ElderSmile TimeMap: Benefits of connecting statistics with time and place. American Journal of Public Health.
Metcalf, S., Birenz, S. S., Kunzel, C., Wang, H., Schrismshaw, E. W., Marshall, S. E. et al. (in press). The impact of Medicaid expansion on oral health equity for older adults: A systems perspective. Journal of California Dental Association.
Wang, H., Chua, V., & Stefanone, M. A. (2015). Social ties, communication channels, and personal well-being: A study of the networked lives of colleges students in Singapore. American Behavioral Scientist. Online First, doi: 10.1177/0002764215580590
Lin, H., & Wang, H. (2014). Avatar creation in virtual worlds: Behaviors and motivations. Computers in Human Behavior, 34, 213-218.
Metcalf, S., Wang, H., Kum, S., Jin, Z., Wang, P., Widener, M., Kunzel, C., Marshall, S., & Northridge, M. (2013). Modeling social factors of oral health equity for older adults. In Pasupathy, R., Kim, S.-H., Tolk, A., Hill, R., & Kuhl, M. E. (Eds.), Proceedings of the 2013 Winter Stimulation Conference.
Gotsis, M., Wang, H., Spruijt-Metz, D., Jordan-Marsh, M., & Valente, T. (2013). Wellness Partners: Design and evaluation of a web-based physical activity diary with social gaming features for adults. JMIR Research Protocols, 2(1), e10. Available at http://www.researchprotocols.org/2013/1/e10/
Wang, H. (2013). Co-creating a meaningful, shared learning space: The use of Process Enneagram © in a university classroom. Emergence: Complexity and Organization.
Wang, H., Meng, J., & Dong, F. (2012). Sharing as “frands:” Personified branding strategies on social networks sites in China. First Monday, 17(5). http://firstmonday.org/htbin/cgiwrap/bin/ojs/index.php/fm/article/viewArticle/3718/3201
Kim, S., & Wang, H. (2012). From television to the filming set: Korean drama Daejanggeum drives Chinese, Taiwanese, Japanese, and Thai audience to screen-tourism. International Communication Gazette, 74(5), 423-442.
Wang, H., Chung, J. E., Park, N., McLaughlin, M. L.,
& Fulk, J. (2012). Understanding Online Community
Participation: A Technology Acceptance Perspective.
Communication Research, 39(6), 781-801. DOI:
Chung, J. E., Park, N., Wang, H., Fulk, J., & McLaughlin, M. L. (2010). Age differences in perceptions of online community participation among non-users: An extension of the technology acceptance model, Computers in Human Behavior, 26, 1674-1684.
Wang, H., & Wellman, B. (2010). Social connectivity
in America: Change in adult friendship network size from 2002 to
2007. American Behavioral Scientist, 53(8),
1148-1169. [Cited in the Chronicle of Higher Education, Huffington
Post, USA Today, TIME and other popular press]
Ritterfeld, U., Shen, C., Wang, H., Nocera, L.,
&Wong, W. L. (2009). Multimodality and interactivity:
Connecting properties of serious games with educational outcomes.
CyberPsychology & Behavior, 12, 691-697. [Top
paper award, Games Interest Group, International Communication
Wong, W. L., Shen, C., Nocera, L., Carriazo, E., Tang, F., Bugga, S., Narayanan, H., Wang, H., & Ritterfeld, U. (2007). Serious video game effectiveness. In Proceedings of the International Conference on Advances in Computer Entertainment Technology (pp. 49-55). New York: ACM.
Recent Book Chapters
Wang, H. & Singhal, A. (2013). Digital games: The SECRET of alternative health realities. In D. K. Kim, A. Singhal, & G. L. Kreps (Eds.), Global health communication strategies in the 21 century: Design, implementation, and evaluation. Peter Lang.
Singhal, A., Wang, H., Rogers, E. M. (2013). The rising tide of entertainment-education in communication campaigns. In R. Rice & C. Atkin (Eds.), Public Communication Campaigns (pp. 321-333). Thousand Oaks, CA: Sage.
Wang, H. & Singhal, A. (2009). Entertainment-education through digital games. In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 271-292). New York: Routledge.
Wang, H., Shen, C., & Ritterfeld, U. (2009). Enjoyment of digital games: What makes them seriously fun? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 25-47). New York: Routledge.
Shen, C., Wang, H., & Ritterfeld, U. (2009). Serious games and seriously fun games: Can they be one and the same? In Ritterfeld, U., Cody, M. J., & Vorderer, P. (Eds.) Serious games: Mechanisms and effects (pp. 48-62). New York: Routledge.
Wang, H. (in press) (Ed.) Communication and "the good life." International Communication Association theme book. New York: Peter Lang.