University at Buffalo

UB Undergraduate Academic Schedule: Spring 2018


  • This information is updated nightly. Additional information about this course, including real-time course data, prerequisite and corequisite information, is available to current students via the HUB Student Center, which is accessible via MyUB. Information about HUB can be found at www.buffalo.edu/hub


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    DMS 462SEM - Game Design
    Lecture
    Game Design LIS Enrollment Information (not real time - data refreshed nightly)
    Class #:   21017   Enrollment Capacity:   15
    Section:   LIS   Enrollment Total:   16
    Credits:   4.00 credits   Seats Available:   0
    Dates:   01/29/2018 - 05/11/2018   Status:   CLOSED
    Days, Time:   M W , 11:00 AM - 12:50 PM
    Room:   Cfa 242 view map
    Location:   North Campus      
    Reserve Capacities
    Description Enrollment Capacity Enrollment Total  
    Force Reg: Seats Reserved 2 0  
    Media Study: Seats Reserved 10 14  
    Comments
    DMS 462/562: Game Design is a production course on the design of games, both computer-based and analog. Games are considered as a new art form; in order to create compelling games, students must be aware of the particularities of the form in both structural and aesthetic terms. Clearly the most important difference between games and other art forms are the interactive and interpersonal dynamics of gaming. Core issues of game design: What is a game? What is the nature of play? What makes for good game play? What are the core characteristics and structure of a game? What are the roles of engagement, narrative, and interactivity in games? The course encourages experimental thinking about the boundaries and possibilities of gaming. Students work in teams to produce a complete game via a thorough, hands-on grounding in the process of game design, including brainstorming, paper prototyping, play-testing, and iterative design. From conception to play-testing, it fosters the skills required to produce, examine, and critique games.? Lab fee $125.
    Enrollment Requirements
    Prerequisites: Pre-requisite: Juniors and Seniors only.
      Course Description
    Production course on the design of computer based games. Games are considered as a new art form and in order to create compelling games, students must be aware of the particularities of the form in both structural and aesthetic terms. Clearly the most important difference between games and other art forms are the interactive and interpersonal dynamics of gaming. However, game design draws on many other disciplines (writing, drawing, graphic design, architecture, and programming), and that familiarity with the assumptions and languages of these disciplines is essential for a game designer. Core issues of games design; What is a game? What is the nature of play? What makes good game play? What is the most effective use of sound and visuals in a game? How can narrative be used in games? And what are the roles of presence, engagement, and interactivity in games? Encourages experimental thinking about the boundaries and possibilities of computer games. Students work in teams to produce a series of short games projects. Focuses on creativity and experimentation. Thorough, hands-on grounding in the process of game design. from conception to play-testing, and fosters the skills required to produce, examine, and critique games. There may be a class fee assessed to your student account.
      Instructor(s)
                 Lison, A look up    
      On-line Resources
    Other Courses Taught By: Lison, A