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While the typical track is composed of eight lanes, the area inside those lanes is what’s important to field athletes. Of the many field events that take place at a meet, three involve jumps—long jump, triple jump and high jump.
In this event, the competitor sprints down the runway with calculated strides, aiming to have his momentum increase as he approaches the sand pit. Upon takeoff, the athlete’s arms should be driven up to help propel him farther into the pit. The length of the jump is measured from the end of the board to the closest spot in the sand pit. Therefore, if an athlete falls backward and marks the sand with her hands or any other part of her body, this is calculated in the jump.
Similar to the long jump, the triple jump is an athlete gaining momentum down a runway and then jumping into a sand pit. However, the last three steps to the triple jump are mandated to be a hop, step and then jump. A participant will hop on one foot, land on that same foot, step with the alternate foot and then leap with both feet into the pit. The same rule applies with the triple jump with regard to markings in the sand.
In the high jump, participants approach the crossbar at typically less-than-maximum speed and must take off from one foot to elevate themselves over the bar at a given height onto the landing pad, all without use of a device. They fail a height if the bar does not stay on the uprights after the action of jumping, or if the competitors violate the vertical plane of the uprights and crossbar before first jumping over the crossbar.